<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Factory Pattern for Unit Testing</title><link>http://www.bing.com:80/search?q=Factory+Pattern+for+Unit+Testing</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Factory Pattern for Unit Testing</title><link>http://www.bing.com:80/search?q=Factory+Pattern+for+Unit+Testing</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Factory - OpenTTD</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Industries/Factory</link><description>The Factory is a processing plant for Livestock, Grain and Steel (Temperate) or Rubber, Copper Ore and Wood (Sub-tropical). Supplying the factory with these, it will produce Goods, which can be delivered to Towns.</description><pubDate>Thu, 18 Jun 2026 11:45:00 GMT</pubDate></item><item><title>OpenTTD | Toy Factory</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Industries/Toy%20Factory</link><description>The Toy Factory converts Plastic and Batteries into Toys. Instead of town buildings, toys are best transported to Toy Shops.</description><pubDate>Sun, 12 Apr 2026 16:39:00 GMT</pubDate></item><item><title>OpenTTD | Industries</title><link>https://wiki.openttd.org/en/Manual/Industries</link><description>Funding New Industries It is possible for a sufficiently rich transport company to fund the construction of a new industry, which will take place when and where you indicate. However, you won't get any immediate return on your investment (such as profit share) except the added cargo to transport. You don't own the facility either meaning that you are not normally allowed to destroy it, so ...</description><pubDate>Fri, 19 Jun 2026 22:50:00 GMT</pubDate></item><item><title>OpenTTD | Production delivery</title><link>https://wiki.openttd.org/en/Manual/Production%20delivery</link><description>Because Cargo can't be picked directly at Industries and buildings (i.e. Cargo agent), Stations have to be build. A produced cargo is then delivered to that stations. The delivery itself is not explicitly visualized as a physical transfer - it is a virtual micro-process. The allotted amount of cargo units simply appears at the station instantly upon positive delivery decision (see below about ...</description><pubDate>Fri, 19 Jun 2026 19:01:00 GMT</pubDate></item><item><title>OpenTTD | Sweet Factory</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Industries/Sweet%20Factory</link><description>The Sweet Factory uses Candyfloss, Sugar and Toffee to produce delicious Sweets. Always welcome in towns, sweets can give a good supply of money for your transport empire due to the large amount of raw materials the sweet factory accepts.</description><pubDate>Fri, 19 Jun 2026 03:52:00 GMT</pubDate></item><item><title>OpenTTD | Fizzy Drink Factory</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Industries/Fizzy%20Drink%20Factory</link><description>The Fizzy Drink Factory combines flat Cola and Bubbles into Fizzy Drinks. Transport the product directly into (larger) towns to sell them.</description><pubDate>Wed, 13 May 2026 00:54:00 GMT</pubDate></item><item><title>OpenTTD | Build raw material industries</title><link>https://wiki.openttd.org/en/Archive/Manual/Settings/Build%20raw%20material%20industries</link><description>Normally, you are only allowed to purchase industries which process materials, e.g. Factories, Sawmills, etc. When this setting is enabled, you are also allowed to build raw-material producing industries such as coal mines, iron ore mines, etc. When the prospecting construction method is selected, you will be able to purchase a new industry of the selected type, but the industry will appear in ...</description><pubDate>Wed, 17 Jun 2026 06:31:00 GMT</pubDate></item><item><title>Goods - OpenTTD</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Cargos/Goods</link><description>Goods is the collective term that refers to useful manufactured products delivered to the inhabitants of your towns and cities, including (but not limited to) furniture, vehicles, food products (Climates only, an independent type of cargo, Food, is used for Sub-Arctic and Sub-Tropical climates), books, plastic items and petrochemical products. It is a lucrative cargo, more so the sooner the ...</description><pubDate>Sat, 20 Jun 2026 21:16:00 GMT</pubDate></item><item><title>OpenTTD | Oil Rig</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Industries/Oil%20Rig</link><description>The Oil Rig produces Oil and Passengers; it also accepts Passengers. Being the only industry (not counting game-changing NewGRFs) that is constructed entirely on water, it is also only found in the temperate climate. Oil Rigs don't appear until the year 1960. Another specialty about the Oil Rig is that it is a neutral station, complete with a built-in dock for ships and a helipad for ...</description><pubDate>Sun, 21 Jun 2026 21:43:00 GMT</pubDate></item><item><title>OpenTTD | Food Processing Plant</title><link>https://wiki.openttd.org/en/Manual/Base%20Set/Industries/Food%20Processing%20Plant</link><description>The Food Processing Plant is responsible for producing Food. In sub-arctic climates it needs Livestock and Wheat, in sub-tropic climates it is best to deliver both Fruit and Maize. Food from the plant is required in both climates to grow Towns beyond their initial size, though only towns above the snow-line (sub-arctic) or in deserts (sub-tropical) are affected. The latter ones also want ...</description><pubDate>Mon, 15 Jun 2026 21:07:00 GMT</pubDate></item></channel></rss>